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Glossary

A reference guide to the terms, places, characters, and concepts in The Witchglass Covenant.

Category
Ethnicity

Characters

Adranaya Parsevgi
A young Sarmalan aristocrat, residing in Thelenza after being cast out by her family.
Anashi (plural: Anashim)
A once-powerful people who ruled the world with storm-magic, now a tenuous diaspora. Worshippers of Grandmother, a being the Anashi see as a goddess and the rest of the world sees as a demon.
Belosveka
A Dzharian spymaster posing as a merchant.
Binhoça
A Cantereian middleman and smuggler.
Captain Havja
A respected officer of the Sihiri.
Careidu
Headman of the village of Valdeia.
Dalanat Kenem
The Vorkyrda, Empress of Sarmala and head of The Helix.
Eiadane
Teira's second-in-command and lover.
Etibo
A night manager in the Hall of Vapors; Vaye's supervisor.
Gadalão Relotea voa Sendaora
One of Gadarien's fathers, an importer and merchant.
Gadarien Relotea voa Gadalão
A young Cantereian spy on a secret mission in Thelenza.
Habsa Ravásie
Leader of the Tementeira, a radical Cantereian religious sect.
Hainzu Dranavan
An aristocratic Sarmalan novitiate at the School.
Işen
Adranaya's mentally-ill aunt, used by her family as a cautionary example.
Jovadão Beion voa Audién
A Cantereian defector, now a high-ranking commander of the Sihiri and a Preceptor at the School.
Kuchum
A self-righteous docent at the School.
Ladrana Karanoya
A Dzharian novitiate at the School.
Liade
Adranaya's deceased Cantereian lover.
Nashara Keshesai
Vaye's deceased mother, a washerwoman.
Pizlik
Adranaya's family priest.
Ruelso
A Feiçeira spy in the Thelenza cell.
Sumidáne
A former Feiçeira now in the employ of the Ouvintero.
Tadevi Kenem
The Healer, second-in-command of The Helix, and brother of the Vorkyrda.
Teira
Leader (Guiasa) of the Thelenza cell of Feiçeira separatists.
Umbo Faisal
A wealthy, populist Cantereian merchant-turned-politician.
Vaye (Vayeliyah) Keshesai
A young Anashi orphan residing in Thelenza.
Vorkyrda
The leader of the Helix, currently Dalanat Kenem.
Yobaza
Head Preceptor of the School of the Storm
Ypanti
A particularly old and boring Preceptor

Places

Baranaath | Baranaathi
A backwater nation within the Sarmalan sphere of influence. Known for unusual cuisine containing animal flesh.
Cantereian Market
A large bazaar in the Cantereian quarter of Thelenza.
Chrysalis, The
A nickname for Irkeset, the lost capitol of Anash.
Daybreak Yard
A large plaza in central Thelenza near the Cantereian Market.
Ewederi
The small Dzharian mountain village where Vaye grew up.
Eyewall, The
A colossal, perpetual storm surrounding Thelenza. Primary source of Sarmalan control over their sphere of influence.
Falpassoa, The
A large river system separating Sarmala from Cantereia.
Far Ooris
A distant nation.
Foucanta, The
A powerful flowspring beneath the Sagradhão in Rilão.
Hall of Vapors, The
A large chamber built atop a volcano, where steam from the Nadrali river is used both to generate the Eyewall and to refine witchglass.
Hoshin
A powerful nation on the far side of Cantereia.
House of Breezes, The
An infamous prison and interrogation site. Primary office of the Healer.
Irkeset
The lost Anashi capitol, once known as The Chrysalis, and now referred to as the City of Broken Glass.
Kizdesh
A mid-sized Sarmalan city in the lake district. Adranaya's hometown.
Lietna
The capital city of Dzhar and Belosveka's home base.
Madrafar
The powerful flowspring beneath Thelenza that powers the Eyewall.
Nadrali
A river that flows through Thelenza, passing beneath the Eyewall and partially-diverted to provide steam to the Hall of Vapors.
Oblashada
A valley in Cantereia, site of a great victory prophesied in The Canticle.
Odravitza
A mid-sized Dzharian city; Ladrana's hometown.
Rilão
The cultural center of Cantereia, birthplace of the Feiçeira and location of the Sagradhão.
Rogaleão
A mountain pass between Sarmala and Dzhar, often used by the Feiçeira.
Sagradhão, The
An important temple, administrative center, and cultural touchstone in Rilão.
Sarmala
An empire ruled by the Vorkyrda, currently the greatest power in Telua.
School of the Storm, The
An elite school for future Sihiri
Sobração
The Cantereian-made city of tunnels beneath the streets of Thelenza.
Street of Sighs, The
Thelenza's historic red-light district, now a popular entertainment area.
Telua
The known world, from the cliffs of Old Tisuul to the poisoned shores of Far Ooris.
Thelenza
Capital city of Sarmala and seat of the Vorkyrda. Surrounded by The Eyewall.
Tine, The
A mountain peak in Anash, considered sacred by multiple cultures.
Tisuul
A nation bordering Dzhar and Cantereia. Once a powerful empire, but no longer.
Tower of the Tempest, The
A colossal structure in Thelenza that serves as the official residence of the Vorkyrda.
Valdeia
A Cantereian village near the Sarmalan border.
Velhade
The rarefied hilltop neighborhood of Thelenza enclosing the Tower of the Tempest and the School of the Storm.
Yolshikyrda
The main road through Thelenza (The Vorkyrda's Way)

Things

Apogee
A sorcerer with once-in-a-generation talent, able to channel almost unlimited amounts of flowstream without going insane.
Ashadah
A power bestowed by Grandmother, known as the Gift of Sympathy.
Aurei
The highest-value Sarmalan currency, made of witchglass and gold.
Aurunda
A fruiting bush that grows in Cantereia.
Book of Shedach, The
One of the lost Anashi scriptures, which encode spells in their structure.
Canticle, The
A book of apocalyptic Cantereian scripture.
Circamo
The forbidden act of group love, punished with death by cynosure.
Conflagration, The
A wave of genocidal massacres of Anashi, and the destruction of most Anashi temples.
Cynosure
A brutal Sarmalan execution method involving concentrated sunlight.
Deucanta, The
The Cantereian pantheon of giants, said to have sung the world into being.
Dozenal
A person's twelfth birthday, considered an in important transition from childhood to adulthood.
Dozenday
The last day of the standard twelve-day calendar interval.
Dreamroot
A powerful sedative herb.
Failure, The
The collapse of the previous civilization, known as The Undone. Blamed on Grandmother and the Anashi.
Feast of Dunvirmak
A Sarmalan holiday involving flaming lanterns, celebrating the overthrow of Grandmother.
Feiçeira
A much-feared order of Cantereian singer-sorcerers, currently operating as underground insurgents.
Finêa, The
The apocalypse predicted in The Canticle, in which The Deucanta bring the world into Harmony, ending individual existence.
Fireglass
Spikes of obsidian formed from the soil by the intense temperatures at the heart of a Teshkasir.
Flowsick
An illness caused by drawing too much from the flowstream. Can be fatal.
Flowspring
A powerful geographic source of magic, Where multiple flowstreams intersect.
Flowstream
Lines of raw magical information that traverse the landscape.
Flowtree
The standard Sarmalan hierarchy of sorcerers used to generate large works of magic.
Glassroots
Tiny root-like filaments that anchor thorns into the flesh
Glassworm
Small, glowing worms that cling to the roofs of caves and excrete raw witchglass.
Guiasa
A Cantereian term of high respect, used as a title for a military commander.
Halvash
An Anashi pastry stuffed with nuts, raisins, poppy seeds, and spices.
Helix, The
The governing body of Sarmala, headed by the Vorkyrda.
High Anashic
The archaic scriptural language of Anash, in which meaning is derived from both words and their physical relationships on the page.
Holy Harmonies
The holy Song of the Deucanta. Also a somewhat blasphemous Cantereian swear word.
Ilahin
The Sarmalan ancestral pantheon who sacrificed themselves to overthrow Grandmother, imprisoning her in ice.
Katsarrim
The Anashi word for Grandchildren; translates to "harvesters"
Kravadi
A secretive Anashi martial art form integrating language and dance.
Kurukemyi
An important meridian crossing near the tailbone.
Lady of the Thousand Eyes, The
One of Grandmother's many honorifics.
Lancoãda
A fearsome sectioned spear-like weapon of the Feiçeira.
Mal'kalah ve Rashum (Queen of Mercy)
One of Grandmother's many Holy Names.
Mishihah
A power bestowed by Grandmother, known as the Gift of Attraction.
Oruma (plural: Orumir)
A mysterious order of former novitiates critical to the maintenance of the Eyewall.
Ouvintero, The
Archaic title for a Cantereian warlord, the last of whom was overthrown by the Feiçeira in favor of collective rule.
Peljak (plural: Peljaki)
Witchglass half-capes that can become razor-sharp or reflective for use in light-based magic. Weapon and garment of the Sihiri.
Pepperbush
A popular Cantereian spice with mouth-numbing qualities.
Preceptor
An instructor at the School of the Storm.
Quartertrial
An important exam at the School, administered one-fourth of the way through a novitiate's training.
Rivercarver
The Dzharian term for a sorcerer.
Riyadah
A power bestowed by Grandmother, known as The Gift of Resonance.
Sandfingers
Unpredictable, highly-destructive whirlwinds that give the Whirling Wastes their name.
Sarmalic
The Sarmalan language.
Sihir (plural: Sihiri)
Elite Sarmalan sorcerer-soldiers who form the Vorkyrda's personal guard.
Sisters of the Sun
Vargashic nuns, responsible for various religious ceremonies throughout Sarmala.
Sky Mother
The Sarmalan sun deity, composed of three aspects known as the Refractions: Dawn, Day, and Dusk.
Stonewood
A dense, slow-growing hardwood tree, sacred to Cantereians.
Sussura
A secret language of melody and rhythm exclusive to the Feiçeira.
Tashiya
An Anashi word for resurrection.
Taspara
A ribbon-like Dzharian whip-sword made of flexible, razor-sharp witchglass.
Tava'at
The Anashi word for a Gyre.
Tementeira
Cantereian religious fundamentalists who believe magic should only be used for prayer. Enemies of the Feiçeira.
Teshkasir
A towering, spinning inferno used by the first Vorkyrda to conquer large swaths of Telua.
Thorn
A small witchglass implant that allows sorcerers to channel flowstream more efficiently.
Tirgehem
A power bestowed by Grandmother, known as the Gift of Understanding.
Tzash | Tzashim
Anashi ritual weapons consisting of curved daggers at the ends of long, woven witchglass tethers.
Ujulo
A hollow tree with thorns on the inside, often appearing in Cantereian folklore.
Undone, The
A vanished civilization that left behind many mysterious ruins.
Vargashi
The official Sarmalan faith, representing order over chaos.
Viriyeshet
An Anashi word for the mysterious glimmering lines of the flowstream, only visible to those with significant magical ability.
Witchglass
A valuable magical substance that can change shape, texture, or other properties in response to a sorcerer's will.
Yellowrush
A laxative herb that smells like what it does.
Yetzirah
A power bestowed by Grandmother, known as The Gift of Creation.